| Sophrosyne Stenvaag ( @ 2007-10-03 22:20:00 |
| Entry tags: | business, ideas |
Old Media Thinking In New Bottles
So, I've been thinking a lot about community in SL, since it looks like I'm going to be building and nurturing one.
I'm trying to talk to everyone who might know something, or have ideas to share, and reading everything I can find.
Sometimes, that's not such a good idea...
Take this article today -Why Virtual Worlds Are Overtaking the Game Industry...
Why? Community, of course!
It doesn't. In fact, they're *opposites*!
Community is lateral, equal, mutual. Entertainment is hierarchical, unequal. Twentieth century media was about entertainment - shoving product down the mouth of a "consumer" like food into a foie gras goose. 21st century media is about community - peer to peer content sharing. The role for big corporations is as an enabler - in building the marketplace, not in selling the day-old fish.
From there, the article goes into a death spiral of Old Media That Doesn't Get It:
"How many games have a strong community?" asks Kaneva CEO Christopher Klaus. "If you go to a lot of the game sites themselves, the website for the games, almost all of them are microsites. In most cases, what's happened is that the community has created their own websites around the game. That's fine, but ultimately I think that it would be stronger if the game producer thought about, 'Why not build that overall community into the game site itself?'"
Even massively multiplayer games like World of Warcraft and Lord of the Rings: Online haven't kept up with the social needs of their community. Instead, a virtual cottage industry of MMOG-themed social networks has sprung up to fill the void, with one, Curse.com, seeing 3.5 million unique visitors per month. That's great for Curse, but less than ideal for Blizzard. Kaneva is solving that problem by creating Web interfaces for when players can't sign on to the virtual world.
OMG, the *community* created the community! And Kaneva is "solving that problem"!
Which is it- are people really *that stupid,* or is the impulse to control others that strong in the human psyche? I don't know which answer I fear most!
OTOH, here's someone who gets it as profoundly as the corporate zombies don't: I'd mentioned last week that Tateru Nino gave a brilliant talk at the Life 2.0 Conference, and posted the chatlog. The whole final text of her speech, with graphs, is now available, and it's worth reading, to rinse the taste of cluelessness right away....