| Sophrosyne Stenvaag ( @ 2007-12-18 13:06:00 |
| Entry tags: | business, extropia, ideas, networking, news, politics |
Crystal Balling
Yesterday Virtual Worlds News released the results of a questionnaire about the coming year in virtual worlds that was sent to a bunch of industry leaders. Aleister Kronos, shockingly overlooked by them, gave us his own and challenged us to reply ourselves. Here's my list of answers:
- What are your top 3 trend predictions for 2008?
- Along with everybody else, I think kids' worlds are going to be where a lot of the action - in numbers and controversy - is going to be.
- But, not entirely. The first sports MMOs will blow WOW out of the water and see *serious* mainstreaming.
- There's going to be a significant shifting of the balance of power towards users/residents/citizens.
- What business goals have you set for 2008?
- Creating and enacting a business plan that keeps us expanding and a tiny bit profitable.
- Within that, 15 sims by our anniversary.
- On a monthly basis, see Board-organized events making up less than 20% of what goes on in Extropia.
- What challenges do you expect 2008 to bring to the virtual worlds industry?
- I got nothin'.
- A number of platforms will be launching in 2008. What impacts will this have on the industry?
- A lot of these worlds that flunk the Bury Test will fail.
- Open source worlds and design-your-own worlds will be *much* bigger than the pundits recognize.
- The overall quality of mainstream reporting will increase, as the coverage moves past the half-hour visitation and sex/pedo/griefing coverage, to regular beats.
- How will the changes affect your industry segment in 2008?
- We probably won't have the time or capital to take advantage of people's disillusion with packaged-product worlds.
- OpenSim is a big wildcard.
- There is no 3 :)
Predictions for the metaverse in 2008 and beyond:
- Kids' worlds are a natural focus for community. Kids naturally form communities, and are used to some structure in doing that: play dates, teams, and so on. Of course, there's so much money to be made from them that there will be companies willing to invest the time in community formation, and trying until they get it right.
- Once they do, watch out! Already there's a generation that fully expects the social ties of childhood and college to continue indefinitely - that's a big part of what drives Facebook. Once a generation grows up in Club Penguin and Habbo Hotel, they're in synthetic worlds for the next century - forever, if we get that pesky mortality thing licked on schedule!
- Broadcast media, and "bowling alone" are dead, fading away along with all the other mistakes and horrors of the 20th Century. Just as it's been through all the rest of human history, our entertainment will be primarily social again.
- Government will be taken back by the people. By professionalizing creativity, the broadcast media contributed to the personal disempowerment of 20th Century society. A generation that makes its own movies, builds its own houses, tells its own stories, maintains its own communities - will govern itself too.
- All this means that despite the weirdly gleeful predictions (perpetuating the cycle of psychic abuse?) of a number of pundits, the frontier isn't closed. We're not about to get paved over by the old atomic-world order. If the dinosaurs don't stomp us right now - and I actually think it's too late for that - we small mammals of Digital community are just going to replace them as evolution's next big thing.
- 15 sims by our first anniversary should be no big deal. If Caledon can be in the mid-30s and make money, Extropia can too. We're in remarkably the same market - positive, polite community - but we might have lower barriers to entry. There's still a perception that you have to dress and talk differently to be in Caledon, and, gods know, *anything* goes in Extropia (as long as it's positive and polite!)!
- Once we really connect our network with the people building the future - the groups of the SciLands in particular - we'll be unstoppable. They know building, we know community. One of the things we geeks want most is to *belong* - and belonging is what Extropia's all about. We just need to reach the nodal points that'll enable us to spread the word.
- It's all about a mix of social events and hangout spaces. That's hard: I've seen wonderful hangout spaces that don't draw and keep a crowd, and been to great events that get people talking to each other, but then disperse them all, with noplace to hang and chat, or to come back to and find them around. Dr Dobbs Amphiteater + Diversionarium = WIN.
- It seems to me - from thinking and from The Diamond Age, rather than from any experience of Caledon - that one of the attractions of Victoriana is the combination of politeness and the willingness to bust heads to maintain it. That's a hard balance, between freedom and gentility. I predict we'll have some High Drama in Extropia before we find the sweet spot.
- One anti-prediction: we're not going to go the way of the City of Rapture, any similarities notwithstanding!
- Our mission in Extropia is to enable people to build a fun, future-friendly community. But, like our friends in Al Andalus, another goal is to set an example, to show atomic-world people they don't need to settle for crappy governments, communities, livelihoods. It seems that Wired might get behind our message.