Sophrosyne Stenvaag ([info]sophrosyne_sl) wrote,
@ 2008-04-19 19:49:00
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Entry tags:photos, salon

Sophrosyne's Saturday Salon: Hamlet Au
Hamlet Au, New World Notes blogger, former Linden and author of the outstanding new book The Making of Second Life (seriously - it's maybe the very best book on synthetic worlds out there - it's smart, gripping, sensitive and insightful - go buy a copy!), was our Salon Spotlight Guest today.

We had a terrific crowd - a peak concurrency of 42 - but the Salon room looked strangely empty after seeing 84 people in there last week!

Hamlet dealt well with the outspoken Salon crowd, told some great stories, shared his insights on the Lindens, the state of the industry and the future of synthetic worlds, and stayed into overtime to chat with all of us. 

The transcript is available here.

No Salon next week!  I'll be gone all week.  Back in two with a second try for JoJa Dhara on Virtual Holland, which we had to cancel a few weeks back due to logins being shut off...


photo by Boc Cryotank (Stephen Euin Cobb)



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[info]ali_hermes
2008-04-20 12:20 pm UTC (link)
Thanks tons for the transcript hon. I really wanted to be there, and while I was 'there', I was multitasking so heavily I could barely pay attention to what was going on. So at least I can read the 90% of the salon I wound up missing :(

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[info]sophrosyne_sl
2008-04-20 05:53 pm UTC (link)
Thanks, love, I'm glad it helps!

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[info]circuit_four
2008-04-20 09:33 pm UTC (link)
I just finished the tutorial, gods preserve my soul. :)

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[info]sophrosyne_sl
2008-04-21 03:44 pm UTC (link)
Eeps - if it was like this, I'm *so* sorry!

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[info]circuit_four
2008-04-23 01:44 pm UTC (link)
Nah, I did manage to complete all the basic and most of the optional tasks on my own. I can totally see how it would turn into that big of a clusterfuck, though. I guess my experience with bad early 3D CRPGs prepared me for all the clipping errors and faulty pop-ups and instructions that refer to wholly mythical UI buttons. :D

I actually wondered at first if some of the vagueness of it all were deliberate, to screen out people who couldn't figure out the interface without guidance and didn't have the patience to play around with it. 'Cause, yanno, I've run online environments, and I've had to deal with the people who inhabit them. And I'm only a little bit ashamed to have thought, "Hmm! That's a pretty clever way to keep people AWAY." Which is probably not what Linden wants anyhow. :) But no, it was pretty clear by the end it was just poorly implemented.

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[info]sophrosyne_sl
2008-04-23 05:10 pm UTC (link)
*laughs*

If only all worlds had a "YOU MUST BE THIS SMART TO ENTER" line! :D

I'll be around a bit Thursday midday Pacific time, and then Sunday I'll be back, settled in and around a bunch. I can't wait to meet you at last!

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[info]circuit_four
2008-04-24 01:46 pm UTC (link)
We did *sort* of having something like that on Puzzlebox. It was neat, this color/chakra themed orientation that was supposed to be a crash course in our "core values." But people took it about as seriously as they probably do SL's. :) Of course, we had the advantage of a single established gameworld and set of themes, while SL's obliged to be fairly generic...

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Nice quote
(Anonymous)
2008-05-01 08:35 am UTC (link)

Body by Nautilus, Brain by Mattel.


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http://ebloggy.com/shermanfaulkneruy

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